Soul of Darkness is a personal Souls-like action RPG project created in Unreal Engine, that immerses players in a dark, challenging world. With the single mission of defeating nine enemies and a final boss to claim a healing potion, this game combines intense combat mechanics with immersive audio-visual effects. Players engage in sword combat, utilizing dodging and a target lock system to strategically overcome enemies.
Game Features
Developed in Unreal Engine, featuring Nine Enemy AI and one powerful Boss AI.
Sword-based combat with dodging and target lock for precision.
Health and stamina management for strategic depth.
Interactive treasure chest holding a healing potion as the mission’s reward.
Basic inventory system with four item slots.
Full UI, including main menu, pause, and options menus.
Immersive visual effects, audio, and atmospheric music.
Design Focus
Designed challenging Souls-like combat with stamina and dodge systems
Balanced enemy AI and boss difficulty through iteration
Used VFX, audio, and UI to build a dark, tense atmosphere










