Path To Immortality
An open-world RPG game done for research purposes for dissertation.
Path to Immortality is an open-world RPG developed in Unreal Engine as part of a dissertation project. The game immerses players in a dynamic world where they can switch seamlessly between First-Person and Third-Person perspectives. The objective is to defeat 10 adversaries, including both Enemy AI and Monster AI, using a sword-based combat system.
Game Features
Built in Unreal Engine with immersive open-world exploration.
Intelligent Enemy AI and Monster AI with unique behaviors.
Basic combat system featuring sword attacks and a health system.
Switchable First-Person and Third-Person perspectives for versatile gameplay.
Blood visual effects to enhance combat feedback.
Atmospheric audio effects and music for an engaging experience.
Full UI implementation, including main menu, pause menu, and controls menu.
Design Focus
Designed open-world exploration with dynamic enemy and monster AI
Balanced encounters and health system to maintain challenge
Added first-/third-person switching for varied gameplay experience










