RPG Clash (Work In Progress)
RPG Clash is a work-in-progress first-person action RPG built in Unreal Engine, featuring sword and spell combat, AI-driven enemies, and a handcrafted level focused on immersive, skill-based gameplay.
RPG Clash is a first-person action RPG built in Unreal Engine that blends sword and spell combat in a handcrafted environment. Players battle AI-driven enemies in fast-paced encounters that reward timing, precision, and strategy. The project emphasizes smooth combat flow, immersive visuals, and strong player feedback systems.
Game Features
Being developed entirely in Unreal Engine using Blueprint visual scripting.
Features a first-person melee and spell combat system with fluid attack transitions and timing-based mechanics.
Includes AI-driven enemies designed with responsive combat behaviors and adaptive attack logic.
Currently developing custom combat animations for the player using Animation Sequences in Unreal.
Implementing Niagara-based visual effects for sword impacts, spell casting, and environmental feedback.
Designing and building a handcrafted level in Unreal focused on spatial flow, combat pacing, and exploration.
Integrating health, stamina, and reward systems to encourage tactical and skill-based gameplay.

Design Focus
Focusing on designing combat rhythm and player progression around precision, timing, and challenge.
Balancing melee and ranged spell mechanics to provide tactical variety and player choice.
Structuring the level layout to reinforce visibility, flow, and combat encounter pacing.
Creating visual and audio feedback loops to enhance responsiveness and player immersion.
Aiming to craft an impactful, skill-driven first-person experience with cohesive level and combat design.









